TruePillar Station, hovering barely above the brightest star in the sky, Masala (technically Mu Sigma 28b), is an industrial and scientific research station now owned by Helios, a megacorporation that provides most of UEF’s power. TruePillar bears the scars of a half dozen retrofits, including its latest for Helios’ new project with ominous slogan ‘CAGE THE SUN’.
It’s the setting of a Mothership tabletop horror roleplaying campaign by a friend. While discussing the campaign, they asked if I could illustrate a cover for it, and I had to take the opportunity. TruePillar is my friend’s creation, not mine, but I greatly enjoyed bringing it to life in this project. TruePillar is also the home and drydock of the UEF Avalon, Helios’ prototype nuclear cruiser, and it is visited in the campaign by the Catalyst, a small light freighter that carries the player characters.
I can’t talk about the happenings on or around TruePillar without spoiling details of my friend’s campaign, but I can talk about what tremendous fun this station was to build.
Also: The tabletop game being played, Mothership (no affiliation) has some absolutely incredible art, and it was a pleasure to be able to create something that tries to fit in with its style. Find more about Mothership here if you’re interested in it.
TruePillar hovers quietly, impossibly close to the sun, protected by a huge solar umbrella reflecting away as much radiation as physically possible. It operates as the central station in a grid of smaller solar collector stations, all harvesting the sun’s energy and transmitting it back to TruePillar with precisely positioned huge solar arrays on arms. Energy is processed in the Oculus, a reactor in the core of the station that shines up at TruePillar’s three towers almost as brightly as the star Masala below.
While developing the TruePillar, I took a lot of inspiration from the Alien franchise, of course. TruePillar is certainly inspired by fantastic stations like Sevastapol from video game Alien: Isolation, and other retro-futurist media.
The inspiration also extends to the monitors used to display the graphics, contextualizing the old fashioned graphics and unifying aesthetic between any campaign materials which involve them.